Frost Bingo
Numbers called at your own pace rather than on a timer, because the first prototype turned a calm game into an anxious one.
In testingSixteen tiles, eight matching pairs, and no clock counting down. Turn two tiles at a time and try to clear the board in as few moves as possible. Your personal best is kept on this device and shared with nobody.
Preparing the board…
Eight symbols are duplicated into sixteen tiles and shuffled with a Fisher–Yates pass, so every arrangement is equally likely. There is no adaptive difficulty and no hidden assistance if you are struggling.
A perfect clearance takes eight moves, which requires either an extraordinary memory or considerable luck. Most people settle somewhere between twelve and twenty, and that is a perfectly respectable place to be.
Nothing is scored beyond the move count. There are no coins, no tokens, no currency of any kind, and no way to convert a good result into anything at all.
Numbers called at your own pace rather than on a timer, because the first prototype turned a calm game into an anxious one.
In testingRepeat a growing pattern of soft lights. Simple to build, surprisingly difficult to make pleasant rather than punishing.
SketchingPlace tiles to complete a coastline. No randomness whatsoever, included for people who dislike games of chance.
ConceptIf there is a small, calm game you would like to see in the room, the contact page is the right place to describe it.
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